OmniHuman 2
Starts at $0.111 per second of audio
ByteDance's digital human model that animates a photo into an expressive full-body performance, on audio up to five minutes long.
What OmniHuman 2 is good at
Long takes in one generation
OmniHuman 2 accepts up to five minutes of audio.
Expressive hand and body gesture
Hands move with what's being said and stay coordinated with the body.
Prompt control over scene and camera
An optional prompt steers the scene, the character's movement, and the camera.
Works across content types
Photographs, AI-generated renders, animated characters, and stylized art all work as the source picture.
Direct. Create. Edit.
Stop prompting. Start directing.
Craze creatively jams, researches and plans with you.
Create tasteful content.
Craze generates anything imaginable. Video, audio, music, motion graphics and more.
Edit videos in minutes. Not days.
Craze watches your footage and builds a final cut. With a real editor if you need it.
Make videos people watch
- UGC videos
- Motion graphics
- Feature films
- Product visualization
- Micro dramas
- 3D films
- Music videos
- Brand films
- Wedding highlights
- YouTube reviews
How OmniHuman 2 compares
Every model here runs on every Craze plan, including Free, and Craze can use a different one for each shot.
| OmniHuman 2ByteDance | Seedance 2.5ByteDance Seed Team | Seedance 2.0ByteDance Seed Team | Seedance 2.0 FastByteDance Seed Team | |
|---|---|---|---|---|
| Makes | Text + Audio + Image to video | Text + Image + Video + Audio to video | Text + Image + Video + Audio to video | Text + Image + Video + Audio to video |
| Quality | — | Up to 1080p | Up to 4K | Up to 720p |
| Length | — | Up to 30s per clip | Up to 15s per clip | Up to 15s per clip |
| Sound | — | Generated with the picture | Generated with the picture | Generated with the picture |
| From | $0.111 per second of audio | $0.114 per second of video | $0.075 per second of video | $0.060 per second of video |
OmniHuman 2 specs on Craze
| Task | Inputs | Resolution | Aspect ratios | Sound |
|---|---|---|---|---|
| Talking photo | Audio, First frame | Follows the source | Follows the input | None |
Choose the plan for your next creation.
Free
$0 / month
- Limited usage
- Access to all media models
- Efficient chat tier
- 1 GB of storage
- Craze MCP
- Exports up to 720p
- Top up additional credits
Pro
$19 / month
- $19 of credits every month
- Access to all media models
- Every chat tier
- 50 GB of storage
- Craze MCP
- No resolution limits on exports
- Top up additional credits
Ultra
$59 / month
- $59 of credits every month
- Access to all media models
- Every chat tier
- 200 GB of storage
- Craze MCP
- No resolution limits on exports
- Top up additional credits
Max
$199 / month
- $199 of credits every month
- Access to all media models
- Every chat tier
- 1 TB of storage
- Craze MCP
- No resolution limits on exports
- Top up additional credits
Frequently asked questions
Why creators choose OmniHuman 2
OmniHuman 2 animates a whole performance from one photo and one audio track. It goes beyond lip movement: expression, posture, and hand gesture follow the delivery, so a character reads as performing the line rather than mouthing it.
Long takes in one generation
OmniHuman 2 accepts up to five minutes of audio. A full explainer, a podcast segment, or a long monologue renders as one continuous clip, with no splitting the audio and joining shots afterwards.
Expressive hand and body gesture
Hands move with what's being said and stay coordinated with the body. Gesture develops across a long speech instead of repeating a loop.
Prompt control over scene and camera
An optional prompt steers the scene, the character's movement, and the camera. Leave it out and the model performs from the audio alone.
Works across content types
Photographs, AI-generated renders, animated characters, and stylized art all work as the source picture.
How to use OmniHuman 2 in Craze
OmniHuman 2 is a transform model: provide one photo and one audio track, and Craze generates the animated performance.
- Upload a clear photo of the subject, at least 300 pixels on each side.
- Upload or record the audio, from 4 seconds to 5 minutes. This can be a voiceover, dialogue, text-to-speech, or any audio track.
- Ask Craze for OmniHuman 2, or describe the digital human you want to create. If you don't name a model, Craze shows available avatar options with pricing.
- Craze generates the animated video with gesture, expression, and body language matching the audio.
- Review in the editor. If you want to adjust the performance or try different audio, regenerate.
OmniHuman 2 works well on photos where the subject is clearly visible and facing somewhat toward the camera. Photos don't need to be professional; phone photos and artistic renders both work.
OmniHuman 2 pricing
OmniHuman 2 is priced by the length of your audio at $0.111 per second of audio. A 30-second clip costs half as much as a 60-second one. Pricing scales linearly with audio duration. Calculate exact costs on this page.
Photo source and video format don't affect the price. Only the duration of the audio matters.
OmniHuman 2 compared to other avatar models
Kling Avatar 2 Pro and Kling Avatar 2 offer simpler animation for shorter videos. VEED Fabric 1.0 is a low-cost option that mostly moves the head and shoulders. OmniHuman 2 excels when you need expressive gesture, cinematic quality, or a long take in one clip.
Who OmniHuman 2 is for
Film and narrative production
Create digital humans for shorts, web series, and indie films. Expressive gesture and prompt-steered camera work give characters presence in a scene, not just an animated face.
Commercial and advertising
Animate brand mascots or spokesperson characters with nuanced performance. Gesture and expression create engagement that static avatars don't achieve.
Podcast and interview video production
Podcasters and audio creators can turn a full segment into video in one generation. Five minutes of audio per clip covers most segments without cutting.
Educational and training at scale
Create instructor avatars for online lessons. A full lesson section renders as one take, with gesture that keeps the video engaging to watch.
Interactive and immersive experiences
Game developers and XR creators can use OmniHuman 2 to generate NPC performances or interactive characters with natural dialogue and gesture.
Accessible performance for performers
Actors, musicians, and performers can create video content from audio without needing cameras or multiple takes. One good audio performance becomes video with nuanced gesture and expression.
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